Collection · Large groups
Games that hit their stride with five plus.
When the room fills up, you need different games. These seven from the catalogue scale to eight, ten, twelve players without going chaotic. Round-robin or simultaneous, depending on the mechanic.
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Impostor
Who is not real?
4–12 5-10 min
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Werewolves
Listen to the whispers.
6–20 15-30 min
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Taboo
Explain without the taboo words.
4–20 5-10 min
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Charades
Three words without words.
3–20 ∞
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Never Have I Ever
What have you never done?
3–20 ∞
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Who’s Most Likely?
Show what everyone thinks.
3–20 ∞
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Who’s Up?
Three ways to find the volunteer.
2–20 30s